Oh my God, they killed Kenny!

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11 comments, last by Tiso 23 years, 9 months ago
Well Now,

I like the Space Quest series from Sierra.
However I Loved day of the tentacle and Grim
fandango form Lucas Arts. I declare it a tie.

STVOY

Mega Moh Mine!!
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People everywhere keep telling me that the adventure genre is dead. Am I missing something? Isn''t an adventure game just a game that provides a cool, exciting world with interesting characters and fun challenges? Who doesn''t want to play that?

When a tadpole becomes a frog, we do not say that the tadpole has died--it''s just turned into something bigger (and arguably better), that''s all. To connect this strange analogy: The adventure genre is EVOLVING. Gabriel Knight 3 showed us that we''re going to need more than a 3D engine to make a truly great adventure nowadays ... we need a whole new idea. Monkey Island 4 may very well be the last "traditional" adventure game we see in a while (if it does well, we may see a MI5 in a few years). Time to move on to bigger and better things.

Now comes the part you can skip over: self-promotion. My company is making an ADVENTURE game called Enigma. It''s in full 3D, with a "living" city and tons of tasks that are so different from "traditional" adventures that you really can''t call them "puzzles," since that world alone evokes a particular image in a gamer''s mind. But it''s still an adventure game, and I hope that it will be great, and will PROVE that the genre is just changing, not gasping its last breath.

Of course, with such a change comes occasional failures. Omikron (or The Nomad Soul in the UK) was one such failure. It attempted to combine traditional adventuring, first-person shooting, and Street Fighter-esque fistfights into one game, when really it had the potential of being JUST a straight adventure game. The result was a bad mix of all 3, so the game was terrible. However, it''s huge world and hundreds of roaming NPC''s paved the way for new adventures (like my game (god, not MORE self-promotion), Enigma).

So fear not, just because Sierra is closing its adventure branch (and, btw, imho, LucasArts'' graphic adventures are SCORES and SCORES better than any Sierra game) does NOT mean that we need to nail the coffin lid shut on the whole damn genre. It''s changing for the better (again imho), and I think the public will appreciate it.

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Changing the future of adventure gaming...
Atypical Interactive
------------------------------Changing the future of adventure gaming...Atypical Interactive
I don''t know if 3D is evolving adventure games a whole lot. A good game doesn''t have to be in 3D. 3D is just a way of doing things, and it has it''s limitations. Anyways good luck on your game it will prolly rock.

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