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Posted 28 November 2003 - 06:11 AM
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Posted 28 November 2003 - 12:26 PM
quote:I would disagree entirely. Diablo 2 is nothing but a click-fest. All you do is point and click and use a potion every once in a while. Its like an FPS, except that instead of other players, you get to play against bots that just walk around real slow while trying to always stay visible and have a reaction time of something like a minute.
Original post by Coincoin
Can you say Diablo2?
I personally think Diablo2 is a perfect merge between Stats and Action. I always played Sorceres, because it requires you to aim and it opens the door to some sort of strategy.
Add to that the most advanced and balanced looting system ever created and you obtain an enjoyable and addictive game. Now they just need to work on the storyline :-\
Posted 28 November 2003 - 03:48 PM
Posted 28 November 2003 - 03:57 PM
Original post by TechnoGoth
Why do so many people talk about Deus Ex like its the greatest game ever made? I played it and thought it was just slightly above averge FPS. Is it because it actualy had a story and allowed multiple paths to objectives? Maybe people should be asking themselves why all FPS don''t have those features? Okay enough of that little rant. Oh and Hacking in Deus Ex is cheating.
I always thought that part of the problem stems from the fact that 99% rpgs on the market have only form of combat resultion normaly side A kills side B. What there needs to be is more eleborate combat systems that can be resolved in multiple ways.
One game that married the action and dice rolling was Star Ocean 2. Basicly in combat you only control 1 of your 4 team members the rest are computer controlled however you could switch between them at any time. Also there was an actual battle field that player manuvered around during battle. To attack you pressed X I think. also you could release special moves with the R and L buttons and access the item menu by pressing circle. It wasn''t bad it all happened in real time and there was advantage to getting behind the opponet. Also if you got hit your current action got interupted forcing you to keep spell casters away from the enemy if you wanted them to be able to cast magic. Special powers also gained in proficany after each use and became more powerful and more visually impressive.
Writer, Programer, Cook, I''m a Jack of all Trades
Current Design project
Chaos Factor Design Document
[edited by - TechnoGoth on November 28, 2003 5:56:02 PM]
Posted 28 November 2003 - 06:08 PM
Original post by Alpha_ProgDes
the switching of characters began to become annoying. another game that suffers from this is Grandia 2.
also it would be nice if games, like FFVII, where the party splits up, that each party could be controlled by 2 players. that would make the game more interesting and fun.
Posted 28 November 2003 - 06:44 PM
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