I have a red sphere that have a the highest specularity possible. But it doesn't make the ball "shine". The trouble is that the light is white and the specular spot appears red.
So I think I've guessed the problem: the results of the lighing calculs are multiplied to the color of the texture, but in the case of the specularity I want it to be added.
Can anyone tell me if I'am correct, and how to solve the problem?
[edited by - Roming22 on December 11, 2003 8:16:26 AM]