AngelScript 1.7.0 (final) released
After little over a months wait version 1.7.0 has finally been released. This version has three major new features:
1. You can now use ExecuteString() to interpret separate script statements using the currently compiled script. This is useful when writing something like a Quake-style console.
2. Global variables and global constants are now treated equally. They can now be initialized with expressions using other global variables, and not just constants.
3. The licensing form has been changed to the more liberal zlib license. Which means that you can now link statically with AngelScript without having to open source your project.
See a detailed list of changes at the AngelScript page.
Regards,
Andreas Jönsson
Author of AngelScript
__________________________________________________________
www.AngelCode.com - game development and more...
AngelScript - free scripting library - Tower - free puzzle game
Good work.
A Minor Bug:
It is possible to cause a crash by calling asScriptContext.Prepare with an invalid function ID (ie. -1). If you''ve coded correctly this shouldn''t happen in the first place, but it should probably just return an error rather than crashing.
- Xavier
A Minor Bug:
It is possible to cause a crash by calling asScriptContext.Prepare with an invalid function ID (ie. -1). If you''ve coded correctly this shouldn''t happen in the first place, but it should probably just return an error rather than crashing.
- Xavier
meink:
You''re right. I''ll add the verification for the next release. Thanks for spotting that one.
Do you have a last name so I can correctly credit you?
gunder:
I''m happy you liked it
__________________________________________________________
www.AngelCode.com - game development and more...
AngelScript - free scripting library - Tower - free puzzle game
You''re right. I''ll add the verification for the next release. Thanks for spotting that one.
Do you have a last name so I can correctly credit you?
gunder:
I''m happy you liked it
__________________________________________________________
www.AngelCode.com - game development and more...
AngelScript - free scripting library - Tower - free puzzle game
Aaaaaaaaargh!!!!!
i compiled angelscript.dll with the supplied '.dsw's seem to crash before loading. i dont know why this happens
Still using 1.6.1 but i need to statically link it to find out what went wrong. will let you know what results i'll get.
Jayanth.K
Raptor Entertainment Pvt. Ltd.
http://www.raptorentertainment.com
[edited by - EddHead on May 4, 2004 10:45:17 AM]
i compiled angelscript.dll with the supplied '.dsw's seem to crash before loading. i dont know why this happens
Still using 1.6.1 but i need to statically link it to find out what went wrong. will let you know what results i'll get.
Jayanth.K
Raptor Entertainment Pvt. Ltd.
http://www.raptorentertainment.com
[edited by - EddHead on May 4, 2004 10:45:17 AM]
Did you remember to use the new angelscript.h header file in your project?
__________________________________________________________
www.AngelCode.com - game development and more...
AngelScript - free scripting library - Tower - free puzzle game
__________________________________________________________
www.AngelCode.com - game development and more...
AngelScript - free scripting library - Tower - free puzzle game
Yup, i have done that!!!
i dont know what seems to be wrong this time. i just replaced it, havent made any changes. last time at least it used to crash at the compile. now my app doesnt even start, crashes at the DLL.
i will statically link the library to find the problem, but i prefer to dynamically use it since it will be easy for me to implement newer versions. anyway, will get back with anymore comments due time
Jayanth.K
Raptor Entertainment Pvt. Ltd.
http://www.raptorentertainment.com
i dont know what seems to be wrong this time. i just replaced it, havent made any changes. last time at least it used to crash at the compile. now my app doesnt even start, crashes at the DLL.
i will statically link the library to find the problem, but i prefer to dynamically use it since it will be easy for me to implement newer versions. anyway, will get back with anymore comments due time
Jayanth.K
Raptor Entertainment Pvt. Ltd.
http://www.raptorentertainment.com
This topic is closed to new replies.
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