Original post by morfe
Repetitive? No way ... But, it does depends on how the quests are assigned. I'm using a scripting engine which implements inheritance, so I might have a class Find_NPC which is a child of class Quest, and parent of class Rescue_NPC, and so on ...
I'm trying to be vague on purpose - I don't want to give too much away just yet (so sue me ) - but I've made sure I can cross over sub-quests between classes. I guess I'm turning my quests into neurons, which can be dynamically linked and destroyed to one another.
It works a lot better than it sounds, and I've had some fun trying it out. One of my favourite memories is running all over the place after this girl who went missing, and turned out to have been kidnapped, and then sold to slavers, escaped, and joined a cult, and when I finally caught up with her, she killed herself rather than come with me.
So, it doesn't get that boring
Mindphuq Software : "Who do you want to do today?"
Okay, sorry, I thought that you were probably being vague on purpose, but I just wanted to be sure
'Cause in Daggerfall, what they did w/ quests IMO, really messed up what could have been an even cooler game. I just wanted to warn you of their mistake.
Thanks for clearing that up. That does sound like a very nice idea
"NPC's are people too!" --dwarfsoft
"`Nazrix is cool.' --Nazrix" --Darkmage
Edited by - Nazrix on September 9, 2000 1:29:30 PM