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Company Start

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5 replies to this topic

#1   Members   


Posted 11 October 1999 - 10:08 AM

I didnt know where to put this message so have patiens if its in the wrong section.

What im wondering about is how exactly do all programming companys start, i mean all of them cant have the money it takes to develope a game including Hardware, Software and Salery.

Why i ask this is becuse i hope to start a Company some day but i cant ask someone to work for me for nothing and no one will give me Hardware etc. just for the fun of it.

TNX for ur time

#2   Distinguished Rhino   

Posted 08 October 1999 - 03:49 AM

There are many ways companies start. Some have money from other sources. Some are started by people working voluntarily in their spare time until they have something to market. Some support themselves with contract work. Some are started by people who still live with their parents so they can do whatever they want. Some are able to get business loans or attract investors. There are probably a lot of other ways too, you'll just have to figure out what will work best for you, and like in any business, there is probably going to be a great deal of risk involved.

#3   Members   


Posted 08 October 1999 - 09:10 AM

Cool. Another reason to lobby for a business-related forum... =)

To actually address the question posted:
Starting a game development company isn't stunningly different from starting any other business.

There are a lot of books about starting small businesses, and there are even some articles scattered around the web about starting game companies.

There's a lot to be said for starting a business from nothing. You won't be buying a lot at first, but you'll be very aware of how the money flows in and out. You'll get to build from the ground up, and you'll be amazed at how you manage to keep going even when you're about broke...

Samu Games

#4 Anonymous Poster_Anonymous Poster_*   Guests   

Posted 08 October 1999 - 11:19 AM

I think this is a great topic - I have a question for the original poster though...

Were you looking for the "business" side creation or the "standard product developement" side? Are you looking for information about business licensing (Yes, you might be required to have a license) or taxation or the process by which you capture a publisher (or maybe they capture you) and get them to front the bucks for development?


#5   Members   


Posted 11 October 1999 - 09:33 AM

TNX for ur replys.

Rep to Rob(and all other how whants this discussion to keep on)

I have already alot of exp. and knowlege of how a company is manage etc. this becuse my parents have their own company. So what i was thinking of was the aspect of how to capture a publisher and the manegment around it, for even if i have an idee of a designe of a game and all around it (alot of games actully ) there is still some problems sorunding it for ex. I dont have the exp. or the knowlege to produce a game on my own so I have to hire that knowlege and exp. futher I need some money to pull it of and for that there must be an public intrest or els i event cant get my parents to invest money in it .

Maby this gives u a clue on witch way i want to take this discussion.

If there is anything at all I can help with to get a forum in this topic please say so.

Im greatful to all staments in this discussion and i belive there is alot of people here on Gamedev that share this questions and have the same dreams as me.


Kent Bengtsson

#6   Members   


Posted 11 October 1999 - 10:08 AM

Well why hire people when you can get them for free . I have just started to develope a game (I have had the idea of this game for like 7 years but haven't had the time, and not the resources for it), and now we are a team of 2 programmers, 1 2D artist, 1 3D artist, 1 musician and 1 Sound FX / 2D art / designer and we all work for free on our spare time. If (and I say IF) we have the luck to have this game published we will share the money but if we don't noone get's sad. Cause we all know that if we can manage to pull up with this (IMHO) great game we will all have some reference when we try to publish a new game (or seek a job as game developers).

So, You don't have to invest money in your first game just search for hungry, willing (and well... talented) people that want to invest there spare time at the game project, and who knows....maybe you're game is gonna be the #1 of 2001.

Errand aka Daniel


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