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Posted 12 September 2000 - 10:41 AM
Posted 12 September 2000 - 08:32 PM
Original post by Wavinator
I''d favor this approach because, in terms of AI, it can be systematized. For instance, you could make loyalty a stat and have the king do a search on the most loyal character (heh, which could be the player too ). With this sort of key and lock approach, the king AI might be able to look at X in the same way a player looks at heroes in an empire game (as a modifier for armies or cities or some other important post). On a basic level, the king really seeing solutions that will fill a puzzle (which we''d hardcode as his motivation, too keep the kingdom running).
Posted 12 September 2000 - 09:15 PM
Posted 12 September 2000 - 09:42 PM
Posted 12 September 2000 - 09:48 PM
> SIR! The peasants are revolting!
> Yes, they''ve always BEEN revolting, but now they are rebelling too.
Posted 12 September 2000 - 10:16 PM
Posted 12 September 2000 - 10:23 PM
Posted 13 September 2000 - 02:17 AM
Posted 17 September 2000 - 09:20 PM