Jump to content

View more

Image of the Day

I've done more tweaks to my color palette selector. #gamedev #screenshotsaturday #madewithunity https://t.co/aJXrC4ruRg
IOTD | Top Screenshots

The latest, straight to your Inbox.

Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.


Sign up now
- - - - -

Newbie ? : ExecuteString

4: Adsense

Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.


  • You cannot reply to this topic
1 reply to this topic

#1 tcabe   Members   

122
Like
0Likes
Like

Posted 14 July 2004 - 04:20 AM

Hi, I'm just getting started with AngelScript and getting my mind wrapped around how it functions. In regards to ExecuteString, it was written somewhere that it Creates a context, prepares the context, compiles and executes the script all behind the scene. At what point does it clean up after itself or is this something I shouldn't worry about? The reason I ask is that if I issue 100 ExecuteString commands, is there something I should be doing in between? Thanks, Tony [Edited by - tcabe on July 14, 2004 2:31:19 PM]

#2 zola   Members   

122
Like
0Likes
Like

Posted 14 July 2004 - 07:03 AM

Hi TCabe

You don't need to cleen up anything with respect to AngelScript after calling ExecuteString.

You can look at it like calling a normal function in your host application.

Cheers
Tom




Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.