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Posted 19 September 2000 - 09:57 AM
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Posted 21 September 2000 - 09:04 AM
Posted 22 September 2000 - 10:26 AM
Original post by ahw
Haven''t had much time to write a little something, so before I do, you might want to chek out the source of my inspiration : the ancient RogueTrader background universe. As they say, they don''t do anything like that anymore ...
could you as well give your opinion on the page above, as if you don''t like the "atmosphere", then I might as well not write my ideas, and keep them for myself
Posted 22 September 2000 - 10:34 AM
Original post by sunandshadow
(snip great suggestion)
(This was loosely inspired by C. J. Cherrhy''s _Merchanter''s_Luck_)
Posted 22 September 2000 - 10:41 AM
Original post by Ketchaval
I think that you should consider WHAT the player can do, do you want to give them the freedom to cheat, steal, blow up etc. (Sounds like fun to me).
Or will you allow them THE OPTION to try and make the universe a better place?
Or just have them play for the cutthroat commercial & gameplay competition.
If you want to put in diplomacy features and dialogue trees or even just a sign language system?, then maybe the ability to try and change the social structure of the system would be worth putting in there?
Posted 22 September 2000 - 10:52 AM
Original post by aDasTRa
i like the idea of working to unifying the estranged colonist. that could only be a part of the game though. you could have the first part of the game consist of unifying these people and organizing in to a large force. then this entire organized colony can move as one from the asteroids to a new home world, and begin to ''move in''.
Posted 22 September 2000 - 10:58 AM
Posted 22 September 2000 - 11:00 AM
Original post by halfgold
As the aforementioned privateer or pirate, you''ve been chased (or exiled) into this region of space for your crimes. Alternatively, you could be a political exile fleeing assassins. This would explain why your ship differs from those in the current region, and allows for various plot points and goals. Maybe you must gain control of a large portion of the sector before your enemies gather an invasion force. Maybe you need the political clout of a large guild or nation (created in this asteroid field and headed by yourself) to negotiate your return to "civilization".
Posted 22 September 2000 - 11:53 AM
Posted 22 September 2000 - 12:55 PM
Posted 22 September 2000 - 03:40 PM
Original post by Wavinator
Thanks, I love Cherryh''s space trader writing. I just finished "Heavy Time" and it really captures what life might be like as a hard rock miner when we get out there.
Your story setup makes for some cool motivation and gives a lot of immediate character and flavor. My only problem is that I wouldn''t be able to apply such a specific situation to multiplayer. It''d work great for single player, tho!
It''d be great if I could compose a compelling setup that worked well for single *and* multiplayer. I''m trying to avoid the lame, crappy "You''re one of 4 factions fighting over..." nonesense that seems justify multiplayer mode in *every* RTS storyline.
Although... maybe I could concoct several stories like this? Then, relationships and abilities and such would be like playing a side in an RTS? Have to think about this more!
Just waiting for the mothership...
Posted 23 September 2000 - 04:09 AM
Posted 24 September 2000 - 04:57 AM
Original post by Ketchaval
Bug''s Life borrowed and modified the plot to Seven Samurai..
(akk! Last Man Standing)
Posted 24 September 2000 - 06:03 AM
Posted 24 September 2000 - 06:13 AM