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Saving/ Loading multiple tex coords in an X file

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#1 Sandeep   Members   

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Posted 13 August 2004 - 08:05 PM

Hey all! Was wondering if there was a way to save multiple texture coords in an X file and load them in? Any other ways of doing it? Best, San
If there is one way to do it, and only one way, it WILL fail.

#2 Andreas Jonsson   Moderators   

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Posted 14 August 2004 - 10:34 AM

It's been a while since I really worked with DirectX, and I can't say I've really explored the X file format. But from what I understand it is designed to be extendable, so if there is no predefined structure for storing a second set of texture coordinates you could easily define your own template. You could use the same structure as MeshTextureCoords and just create another name and GUID for it.


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#3 EddHead   Members   

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Posted 15 August 2004 - 09:09 PM

Post this in the DirectX forum.
Jayanth.KRaptor Entertainment Pvt. Ltd.http://www.raptorentertainment.com---------------------------------------------------------Why Mr. Anderson? Why? ...Why keep fighting? Do you think you're fighting for something - for more than your survival? Can you tell me what it is? Do you even know? Is it freedom, or truth, perhaps peace, could it be for love? Illusions Mr. Anderson, vagaries of perception. Temporary constructs of a feeble human intellect trying desperately to justify an existence without meaning or purpose.




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