Saving/ Loading multiple tex coords in an X file
Hey all!
Was wondering if there was a way to save multiple texture coords in an X file and load them in?
Any other ways of doing it?
Best,
San
It's been a while since I really worked with DirectX, and I can't say I've really explored the X file format. But from what I understand it is designed to be extendable, so if there is no predefined structure for storing a second set of texture coordinates you could easily define your own template. You could use the same structure as MeshTextureCoords and just create another name and GUID for it.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement