Worldbuilding help - Society of alien time masters

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55 comments, last by Lysander 19 years, 2 months ago
Well, the help I got from you guys on the last worldbuilding post was so invaluable that I thought I'd try again. The Ceticians are a playable alien race whose main ability is the control of time. They are very alien, which is probably going to freak people out (concept sketch, concept render). Here are there main concepts for this species:
  • Elephant sized
  • Oxygen breathers
  • Communicate with pheromones
  • Constantly vent gas at the top of their three ambulatory stalks
  • Color and texture of gas reveals their mood
  • Lovers of knowledge, books and culture
  • Prefer to entangle and stymie rather than fight
  • Have a limited amount of regenerating energy that they can use to slow or accelerate time within a bubble
  • Highly sought after for their ability to create exotic materials
  • Respected elders that younger races look up to
  • Sense cluster in the middle of the body can detach and float (using biological gravity machinery): This supports mating, personality transfer and exploration
  • Immortal except for illness, accident or injury
  • Asexual reproduction
  • Newborn personalities are imprinted from the pheromonal input of elders
I see this species as being organized around Academia, so that perhaps their leaders are Chancellors or Provosts. Status in society is gained either by joining a Peacekeeper force which is dedicated to serving other cultures, or becoming a Time Sifter (archaeologist). They are probably a socialist democratic society that places a heavy emphasis on the group over the individual (like Japanese culture?). Because they control time, they may have many inefficient methods: For instance, they might not think twice about taking a 3 or 4 century trip if they're skilled enough to place themselves in a bubble; or they might not have adequate hospitals on a world because they could just as easily suspend a patient and ship them offworld. Most friends have commented that the species is extremely disgusting. One said that he'd shoot it on site. I would like to take on this xenophobia head on, but I'm not sure how you overcome a human's natural revulsion. How do you think a society that can control time and has been around for millions of generations would be organized? Can you think of any cool aspects to add to them that would make humans less afraid of them?
--------------------Just waiting for the mothership...
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Quote:Original post by Wavinator
Here are there main concepts for this species:

  • Elephant sized
  • Oxygen breathers
  • Communicate with pheremones
  • Constantly vent gas at the top of their three ambulatory stalks
  • Color and texture of gas reveals their mood
  • Lovers of knowledge, books and culture
  • Prefer to entangle and stymie rather than fight
  • Have a limited amount of regenerating energy that they can use to slow or accelerate time within a bubble
  • Highly sought after for their ability to create exotic materials
  • Respected elders that younger races look up to
  • Sense cluster in the middle of the body can detach and float (using biological gravity machinery): This supports mating, personality transfer and exploration
  • Immortal except for illness, accident or injury
  • Asexual reproduction
  • Newborn personalities are imprinted from the pheremonal input of elders


How did you come up with these and most importantly why are they the way you describe them? Elephants are elephant sized because it's their evolutionary niche: by getting bigger than everyone else and growing a thicker skin they effectively increased their lifespan and hence increased their reproductive ability. Why are these guys elephant sized?

Don't get me wrong, I'm not trying to be discouraging at all. I just think that instead of coming up with features and trying to make up history afterwords it's a better idea to start from the beginning and "evolve" species in terms of their environment and evolutionary history as well as later social events.
Maybe if they had more of a way to give expressions, or if they were smaller, maybe then people would be less afraid of them.
Quote:Elephants are elephant sized because it's their evolutionary niche: by getting bigger than everyone else and growing a thicker skin they effectively increased their lifespan and hence increased their reproductive ability.


Don't you effectively answer your own question? I don't see why you'd need to specifically explain why they're as large as they are. Despite their size I seem them as non-aggressive; maybe even feeding on ore, or gases/natural elements, rather than flora or fauna. Their lack of aggression puts me in mind more of giant dinosaurs like Apatosaurus (formerly Brontosaurus); their size was an effective protection, since the predators - including the largest carnivore of the period, Allosaurus - were considerably smaller.

The tri-stem design with the centralized core seems very protective in nature; they'd rather damage an outer limb than have their central core damaged.

To be honest, I wouldn't bother trying to "humanize" them to cut down on the xenophobia. Play it up! The appeal won't be visual, so keep expanding the "yuck" factor and win over the grossness-lovers! I'd make them psionic to some degree, or at least use the pheremone concept to affect humanoids in various ways. Give them some form of gelatinous ooze, maybe semi-sentient as helper-creatures. Have their technology remain organic/gaseous in nature. Perhaps their way of communicating with humanoids is to "connect" with them using tendrils inserted into some oriface on the humanoid body, then communicating through this "avatar"'s body using their vocal cords (see: movie, ID4). Their appeal is going to be their weirdness (in my view), and if you make them as strange and exotic as possible - but with abilities and technology that appeals to the player on different levels - you'll win a lot of converts.

If I can play an amorphous blob whose attack is to throw themselves at an enemy and smother them until they pass out, I'd probably have loads of fun jumping from cliffs onto unsuspecting armies ;) Just one way of looking at it.
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Quote:Can you think of any cool aspects to add to them that would make humans less afraid of them?
It seems to me that humans would be repulsed by them by their looks alone. Their personality and traits definitely do not excite any sort of hatred in me. So if you want them to be less fear/anger inspiring then you need to modify their looks slightly. One way would be to combine it with something harmless that we know.
Fur- Covered in long fur, I think these creatures would seem much friendlier. It would give off the teddy bear effect.
Clothing- For some reason, putting a hat on the senses nexus would have a slightly comical but overall appealing result. (side note 1)
Feather Wings- ??? I think that this goes against the basic design of creature but it would help explain their locomotion.(side note 2)


Quote: How do you think a society that can control time and has been around for millions of generations would be organized?
Do they really see it as millions of years? They do control time. I would imagine a society of scholars would be very haphazard. They young ones would revise their beliefs based on the current evidence. The old ones would require more convincing, but would generally be open minded. I definitely see them as a communist state as well.
An amusing situation would be an uninitiated species landing on their planet. “Take me to your leader.” Tentacles come popping out from every Cetician within earshot, all pointing to different places.
Cetician, I think, would rule by assembly. If a decision was to be made they would gather together, (however it’s possible) and discuss the situation at great lengths. They would debate the topic for *years* before coming to a decision. However once they made a choice, they would all agree and commit to that choice.

Why are they such pacifists? Have they learned better? Was there an event that caused them to be that way?
What will the crew quarters for Ceticians look like? Is a graphic of a pheromone library possible?



Side notes
(1) The comical image of a Cetician with a baseball cap made me think about their humor. I believe that any intelligent race would have a sense of humor in some form. This race to me would have an older, but clean sense of humor. I can picture a Cetician uttering some remark and then slowly chuckle as the rest of the crew rolls its eyes, groans, and complains about the terrible pun. The crew would then go on with their work, with their spirits strangely uplifted.
(2)Locomotion is something I have wondered about. How exactly do these creatures move? If they lift one of their legs up they would fall on that side. Do they rely on the little toe like appendages to move? Are their bodies immobile and only their nexuses can move? This would lead to the three stem base being basically a residence. Can they swap bases? What’s the deal?
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Quote:Original post by CoffeeMug
How did you come up with these and most importantly why are they the way you describe them? Elephants are elephant sized because it's their evolutionary niche: by getting bigger than everyone else and growing a thicker skin they effectively increased their lifespan and hence increased their reproductive ability. Why are these guys elephant sized?


The list wasn't in any particular order (though it could have been more organized). As to their size, as EricTrickster's reason works as could a low gravity environment or a terrestrial environment free of predators and stocked heavily with food. Their size might also be related to climate, as a larger surface area disperses heat more quickly.

Quote:
Don't get me wrong, I'm not trying to be discouraging at all.


No, I appreciate the feedback, and am most interested in people's reactions. Aliens rarely make appearances as playable characters in video games, and when they do, they're usually just humans with funny proportions or features. I see the Ceticians as a real challenging opportunity if I can make them appealing enough to play.

Quote:
I just think that instead of coming up with features and trying to make up history afterwords it's a better idea to start from the beginning and "evolve" species in terms of their environment and evolutionary history as well as later social events.


Yes, this approach can work very well, too. Although this species is so old, I'm not sure their origins would be as applicable.

In terms of evolution, there's something to be said for the fact that they retain the same bodies eons after their original development. I see their gift for time manipulation as being a byproduct of either radical self-modification or interference by another race.

It may make sense to make them deeply introspective and make their culture a product of harm done to them by another, perhaps long dead race. Why else would a species be devoted to doing good? Maybe they see it as a way of removing from the universe the harm that was done to them (radical engineering, maybe). Rather than turn their pain on others, as most would do, they bettered themselves.
What's wrong with other races being afraid of them? Humans afraid of an unappealing but otherwise benevolent race would add a bit of interest..
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Quote:Original post by EricTrickster
Their lack of aggression puts me in mind more of giant dinosaurs like Apatosaurus (formerly Brontosaurus); their size was an effective protection, since the predators - including the largest carnivore of the period, Allosaurus - were considerably smaller.

The tri-stem design with the centralized core seems very protective in nature; they'd rather damage an outer limb than have their central core damaged.


Yes, this could work quite well as a plausible reason for why they look the way they do.

Quote:
To be honest, I wouldn't bother trying to "humanize" them to cut down on the xenophobia. Play it up! The appeal won't be visual, so keep expanding the "yuck" factor and win over the grossness-lovers!


Hmmmm.... Okay, this is an interesting approach.


Quote:
I'd make them psionic to some degree, or at least use the pheremone concept to affect humanoids in various ways. Give them some form of gelatinous ooze, maybe semi-sentient as helper-creatures.


Psionics is already central to several other races, but I really like the semi-sentient helper ooze idea. What if this was something that they secreted from their footpads or leg stalks that rolled itself up into tiny, mobile beeds that could move things in range of their tentacles?

The major problem with this race is that many of the environments will be a challenge for them to move through. So this could be one scientific adaptation they've developed.

Quote:
Have their technology remain organic/gaseous in nature. Perhaps their way of communicating with humanoids is to "connect" with them using tendrils inserted into some oriface on the humanoid body, then communicating through this "avatar"'s body using their vocal cords (see: movie, ID4).


Haha, maybe I SHOULD do this. But this might not be defensible: After all, there are space suits, alien pathogens and the reaction other species would have to being invaded.

The tendrils at the end of their tentacles, however, could contain tiny polyps which, in rising and falling, could communicate a kind of ideographic code. (I'm trying to limit art assets here, so they'd just raise a tentacle to communicate).

Quote:
Their appeal is going to be their weirdness (in my view), and if you make them as strange and exotic as possible - but with abilities and technology that appeals to the player on different levels - you'll win a lot of converts.


Thanks, this definitely makes me rethink my approach. If they're VERY helpful to human players, as well, then it may make them more appealing.

Quote:
If I can play an amorphous blob whose attack is to throw themselves at an enemy and smother them until they pass out, I'd probably have loads of fun jumping from cliffs onto unsuspecting armies ;) Just one way of looking at it.


:) LOL, love the idea!
Quote:Original post by samoz
Maybe if they had more of a way to give expressions, or if they were smaller, maybe then people would be less afraid of them.


I'm thinking of some ability to generate natural holograms with their sense cluster. Maybe that might help in terms of communications.

But out of curiousity, would you be afraid of them if you were first introduced to a ship that came and rescued you; then you saw that these were what your rescuers looked like?
Ha, apparently my PC ignored my login. The AP above was me.
--------------------Just waiting for the mothership...

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