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Posted 02 October 2000 - 12:14 AM
Posted 02 October 2000 - 01:46 AM
Posted 05 October 2000 - 03:12 AM
Posted 05 October 2000 - 09:33 PM
Original post by Spyder
Ok so a 4x4 tile map with a 16x16 collision map would not be benefited by a 16x16 image then? I cant see why the information stored in a image should take much more power than for instance a vector or array.
Any other input, experience with tile maps and collision detection between units of diff sizes would be great. thx.