uint i=0;There is no problem. However, if I do this:
uint i;I get the stacksize problem. In both cases they are preceeded by
ObjectType *tball, *tspinnera, *tbase, *tbrick1, *tpaddle;I also get a number of problems with Dereference when I try to pass the value of an element of an array of pointers to a registered method, such as
ObjectInstance * brickbase(4);
//myType * myArray(2);I have applied the fix for the pointer dereferencing that you mentioned earlier.
// this also asserts in Dereference
// and this, on the first line.
[Edited by - Aggrav8d on November 6, 2004 5:37:00 PM]