reverse projection problem for projected textures
Hi,
I'm making projected texture spotlights in my application and got that "reverse projection" problem. Was able to fix it quite easily with multipass by just using user clipping plane for projected light pass but have to fix it for single pass multitexturing also, where projected texture passed as extra texture stage. Currently have no idea how to fix that.
Any suggestions, hints or links to resources will be greatly appreciated!
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