OpenGL and multi-monitors
Righto, simple question - how easy/difficult is it going to be to implement an OpenGL application which uses 3 monitors?
If this is implemented on a system with 3 graphics cards, would I have to switch rendering contexts 3 times per frame to switch to each successive card/monitor?
I really don''t know much about this sort of thing, so ANY insight/advice/CODE whatsoever would be welcome.
My alternative is to use three separate machines networked together (we have the resources, I''m just worried about network lag).
Cheers, Barry.
If you''re running Windows, you''re gonna have lots of trouble. The Microsoft implementation will only support hardware acceleration on the primary monitor. All the others will have to use software rendering.
I think Mesa has the same problem, but you might want to look into it. (www.mesa3d.org)
Hope this helps.
I think Mesa has the same problem, but you might want to look into it. (www.mesa3d.org)
Hope this helps.
maybe of help
http://www.frii.com/~martz/oglfaq/window.htm#wind0030
http://members.xoom.com/myBollux
http://www.frii.com/~martz/oglfaq/window.htm#wind0030
http://members.xoom.com/myBollux
hmmmm.... interesting....
Unfortunately at this stage I can''t be sure of the graphics cards we''re going to be using, so I''m figuring that I''ll just have to stick with the 3 machines approach anyway. Plus, it''s more fun to be in charge of 3 machines rather than 1.
Cheers for the link, though.
Barry.
Unfortunately at this stage I can''t be sure of the graphics cards we''re going to be using, so I''m figuring that I''ll just have to stick with the 3 machines approach anyway. Plus, it''s more fun to be in charge of 3 machines rather than 1.
Cheers for the link, though.
Barry.
If you have two monitors how can you prevent drawing to the secondary one?
InFerN0
Not all who wander are lost...
InFerN0
Not all who wander are lost...
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