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Posted 17 November 2007 - 08:21 AM
Posted 20 February 2008 - 11:32 PM
OpenAL Soft is a cross-platform software implementation of the OpenAL 3D audio API. It's built off of the open-sourced Windows version available originally from the SVN repository at openal.org. [...]
This library is meant as a compatible update/replacement to the OpenAL Sample Implementation (the SI). The SI has been unmaintained for quite a while, and would require a lot of work to clean up. After attempting to work on the SI for a bit, I became overwhelmed with the amount of work needed, and I eventually decided to fork the old Windows version to attempt an accelerated ALSA version. The accelerated ALSA idea quickly fell through, but I ended up porting the software mixing code to be cross-platform, with multiple output backends: ALSA, OSS, DirectSound, and a .wav writer are currently implemented.
FIFE is a cross platform game creation framework. Exact engine feature list changes over time, but the following lists the main guidelines for development
* Games can be created with combination of engine, editor tools, game specific scripts and game content (e.g. maps, graphics and sounds).
* Framework is not tied to any type of game (e.g. RTS, RPG), but instead provides flexible platform for all of them.
* Framework supports different isometric views with addition of pure top-down view.
* Instead of full 3D flexibility, engine focuses mainly on using high quality 2D graphics. This puts less demands on target platforms and also simplifies the framework and game development.
* Purpose of the editor tools is to help to bind the game content with the engine and scripts.
Posted 16 April 2008 - 09:29 PM
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Posted 19 June 2008 - 10:35 AM
Posted 19 June 2008 - 10:39 AM
Original post by nikmar
I am new here and a noob to game development, but I am working on a project that would provide game developers with some awesome 3D CAD models and animations for free. Many of these are already avaiable to the public, but we are trying to make a repsitory or one-stop-shop just for gamers since our resources are literally all over the map and we don't know how to supply them to gamers. I'm creating a navigation page so what do you need? 3d models, 2d cad drawings are all I have so far. I need to know what you want. What formats do you prefer? 3ds, lightwave... In regards to textures and skins, formats? Are just video, low res animations, sound useful?
Posted 19 June 2008 - 11:06 AM
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