Original post by PnP BiosQuote:
Original post by Khaosifix
I do agree that it would be a great idea to use OpenGL over SDL for graphics but think about the people just starting out. Some of the things in OpenGL wouldn't make any sense to them at all. Examples of this include setting a orthogonal projection, alternating between matrix modes, etc.
SDL is super simple that is why it doesn't support some of the advance features, like stretch-blitting, that DirectDraw so proudly supports.
Anybody using my library wouldn't even know that they are using OpenGL. Did you even look through the source?
No I don't need to. I'm comfortable with OpenGL. Thank you.