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[java] Fast image manipulation

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#1 snowmoon   Members   

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Posted 16 November 2000 - 07:32 AM

Hello all, I am delving into a small java game project and was wondering if there were any documentation/ resources for image manipulation under java. I know all the basics about offscreen images, gif''s with transparency, memimage source and such but the documentation never tells you the cost of such operations. If anyone has refrence materal or code to show cost of some of these operations specifically image generation ( memimage ) bliting from images with and without transparncy ( and workarounds for slowdowns ) and scaling. I may have to end up doning these tests myself. Run through diffrent algorithms testing the speed of memimage and System.copyarray vs bliting transparent gif''s. I am not looking for libraries, unless they also contain source. Half of this project is to get me back up to speed, and dust off my game skills. Thanks as always your help is appreciated.

#2 GKW   Members   

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Posted 16 November 2000 - 09:22 AM

I know that System.arraycopy is a native call and according to Sun engineers, very fast.

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