Original post by anonuser
Being "good enough" is what caused all the server problems with WoW. GW is not really an MMO, it spawns an instance of the world for each player / group so I imagine a lot more is left up the client in the case of GW, though I can't really be sure.
WoW is notorious for server problems.
Again as an tribute to AC, AC servers were rarely down and besides over populated places (sub in pre-marketplace days) you'd not notice any lag.
WoW has an order of magnitude more players than most of us, indie or not, can hope to get. I think it's premature to blame that on TCP.