Quote:Original post by Seriema
Hmm yeah a rendered context menu would work. But what I'm looking for isn't terrible advanced since GLUT has it, so it surprises me that no other OpenGL framework has done something equal.
Context menus and OpenGL don't play nicely with each other on some platforms (certainly they don't on my Mac), and present real performance problems. I think the reason for this is that the OpenGL context is rendered entirely on the Video hardware, and then the Windowing system has to override the usual operation of the framebuffer, and composite the menu over.