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Posted 20 July 2005 - 12:23 PM
Posted 20 July 2005 - 12:43 PM
Posted 20 July 2005 - 01:04 PM
Posted 20 July 2005 - 01:05 PM
Quote:While what you are saying is very true, I don't like your attitude.
oh god...why do they keep on coming
listen dude, it matters not how good you THINK you are, even very basic PC games need a team of experienced coders, artists, producers, QA people etc, to be able to produce something that is commercially viable.
The best a hobbiest could manage, even a very good hobbiest with a few mates helping out, would be a nice little shareware or budget title (I've got my flame suit on, guys, so no point in getting mad at me you know its true, show me one hobby game in the top 20...go on? Top 40 then?)
Unless your idea is Tetris simple and goign to sell millions becuase it's cute, or unbelievibly easy to code you are talking about months or years of development hell to produce any kind of major title on a par with the retail sector.
And unless you can target the retail sector you cannot get access to console tech from the makers.
It takes teams of 100's now to produce PS2 and Xbox titles of the quality that hits the shelves, and will need more for PS3 and X360, and literally 10's of thousands of man hours to produce these titles. The budgets as has been pointed out start at 10million dollars....the kits themselves cost 20,30,40K+ each.
Do you really think a 14yo with no experience of the systems, no concept of game development procedure, and clearly no idea whatsoever of market realities can bang out a game in his lifetime?
None of the console makers will talk to you unless you have a team big enough to cope, a bank balance big enough to cope, a proof of concept demo that blows them away (which in itself will take a prototyping team 4-8 months to produce) and a proven track record of delivering high quality titles.
You have to prove to the console makers you can produce the game, that means huge marketing presentations, not just a call to the xbox helpline, you have to show them market straegy, quality control, production processs and proven tech...then...maybe if they think the idea will sell minimum 100K units (and that bar is rising) they will let you talk to them about buying dev kits and blowing your money.
please...get real, stick with systems that you can handle, PC is available to all and there's a good market, GBA,PS1, Dreamcast and linux PS2 systesm are available to the hobby market and will allow you to gain experience of console dev.
But till you get that $10-20M int eh bank, forget about current consoles or nect gen systems..They'll become available to the hobby market in time, but you ain't ever going to be able to write a game at home for the PS3 withouth a lot of people backign you up...which then brings up teh managment side of things....
Which compiler and language is best to be done for these consoles?
I plan to make a game for the PC, Xbox 360, and Ps3, and I need to know about the compilers and what programming language to use.
Posted 20 July 2005 - 01:26 PM
Posted 20 July 2005 - 01:30 PM
Original post by DrEvil
That's fine to represent the high end developers, but for every one of those there are handfulls of smaller devs, so it isn't accurate in the context of this thread to say games 'start' at $10mill, and it takes man power in the 100s for a shelf worthy title.
Ignoring the impossibility of finding this kind of investor, For <$5mill, a team of 20 experienced programmers could license the Unreal engine for $350k and pay themselves high end salaries for 2 years to produce a title that would easily be shelf worthy. This is a pretty accurate time frame to get game titles out these days. The future is licensing technology. Most companies can't afford the time or investment in build their own technology.
Of course this doesn't help the original poster any, as it still takes a highly experienced team to pull it off, and an even bigger miracle to convince an investor unless your team has some pull.
Posted 20 July 2005 - 01:40 PM
Posted 20 July 2005 - 02:01 PM
Posted 20 July 2005 - 02:05 PM
Posted 20 July 2005 - 06:53 PM
Posted 20 July 2005 - 07:21 PM
Posted 20 July 2005 - 07:22 PM
Posted 20 July 2005 - 10:28 PM
Posted 20 July 2005 - 10:32 PM
Ignoring the impossibility of finding this kind of investor, For less than $5mill, a team of 20 experienced programmers could license the Unreal engine for $350k and pay themselves high end salaries for 2 years to produce a title that would easily be shelf worthy. This is a pretty accurate time frame to get game titles out these days. The future is licensing technology. Most companies can't afford the time or investment in build their own technology.
Posted 20 July 2005 - 10:51 PM
Posted 20 July 2005 - 10:59 PM
Posted 20 July 2005 - 11:13 PM
Posted 21 July 2005 - 06:40 AM
Original post by Anonymous Poster
yup you are very young and don't understand, but you will. Dev companies are very secrative about costs, and technology and how they do things.
Pretty much everything we do and know is governed by NDA's (non disclosure agreements) that come from the console makers, the publishers, the licensors, the developers themselves, and anyone else who wants to keep info secret.
Thats why its very hard to get any real info on hardware specs, and details of when a project comes out or whatever. Lots of people know this info, none of us can talk about it under pain of legal action and job loss.
A leak of any kind can cause uncertainty about the company, its ability to deliver, the quality and so on, which can hurt a share price, and somewhere along the line there is always a public company who's share price needs to be protected.
Advertising, even free advertising, is very very carefully controlled at all times to ensure only positive news gets out, bad news is never released unless its for legal reasons.
so you see, for me to let people know who I am, or where I work, means exposing my company's, status, size, type of work and so on, or having their name associated with my opinion, and thats simply not allowed, so I stay anonymous. Even to the point of not dicussing too mcuh detail that could result in someone I work with figuring out who I am.
and that ladies and germs is the last I shall post on this thread, bye :)
Posted 21 July 2005 - 07:22 AM
Posted 21 July 2005 - 07:26 AM
Original post by Anonymous Poster
no I'm not going to say they were rubbish...but the fact is most low budget titles simply do not sell....its true! you can quote the odd exception to the rule but for the most part the figures show clearly money in = money out.