I want to add skymapping to my 3d engine. First I tried putting an image in the background that moves left and right as you turn left and right. This however looks like crap when you look up and then turn. Then I tried making a huge plane with the image as it's texture and putting that overhead the main character. This also doesn't look that good. first of all the linear fogging I have set up makes it look bad in the first place, but i just don't like how it looks overall. What is a good way to do skymapping then? In C/C++, because I can't read assembly for my life and a lot of skymapping code seems to be written in that. If you've ever seen Starsiege Tribes, I want sky like that!!!