I am going to make a tile based RTS-Game and have already finished quite a lot of stuff
such as a GUI, Music system, Main Menu and a Credits-Scroller (very important
The next thing will be the Game for itself.
Here comes my Question: I'm not sure about the Data-Format.
-How many objects (buildings, units, wild animals, trees) does the program have to handle?
-What would be the best way to handle the Map? (Maybe 2 Layers - one for Water,Sand,Grass...
and the other one for Mountains,Rocks,everything with a status, that can't be changed
during the Game)
-What kind of Info is needed for the Units? (Type,Position,Status,Target,...)
I tried it one time, but i created a data struct with a size > 80Megs :-(
I'm rather young (17) and this is my first "real" game, so it would be great, if you cold
help me. (Tell me, if you'd like to know more details)