Word 2007 indeed has a 'Save as PDF' option, but you could also use CutePDF which works quite nicely (like some people who completely missed that option in Word 2007 :p).
I had a quick read through the FAQ and it looks good to me, though it could use some more info on math. A link to Tripplebuffer's great math primer in the 'What should I learn first?' section might be useful, following the book link.
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Cheers,
Jack
Quote:Original post by remigiusThat's a good idea, I'll see about getting that included. Thanks for the suggestion [smile]
I had a quick read through the FAQ and it looks good to me, though it could use some more info on math. A link to Tripplebuffer's great math primer in the 'What should I learn first?' section might be useful, following the book link.
Cheers,
Jack
A link to this cool poster of the entire D3D9 pipeline could come in handy [smile].
Also, in the diagram you added, in the handling of a lost device should be calling OnDeviceLost and OnDeviceReset on ID3DXSprites/ID3DXFonts [smile]. Other than that, it really is looking great -- I can't wait to see it completed and in-place.
Also, in the diagram you added, in the handling of a lost device should be calling OnDeviceLost and OnDeviceReset on ID3DXSprites/ID3DXFonts [smile]. Other than that, it really is looking great -- I can't wait to see it completed and in-place.
Quote:Original post by sirobIndeed - I'm surprised I forget about that one!
A link to this cool poster of the entire D3D9 pipeline could come in handy [smile].
Quote:Original post by sirobWhoops - I'll get that corrected ASAP.
in the handling of a lost device should be calling OnDeviceLost and OnDeviceReset on ID3DXSprites/ID3DXFonts [smile].
Cheers,
Jack
I'm a little nit-picky about this sort of thing, but you might consider enlisting an editor. I noticed some grammatical errors. ("that you as the application developer has available" — should be "have." "as the application developer" is a clause and doesn't affect verb conjugation.)
Other than that, it looks great! I had a question about managed resource performance that I was planning to post until I found the answer in your FAQ. I'd say that makes it fairly complete.
Other than that, it looks great! I had a question about managed resource performance that I was planning to post until I found the answer in your FAQ. I'd say that makes it fairly complete.
Quote:Original post by TomDespite having English as my native language I still have to rely on Word's spelling/grammar tools [embarrass]
I'm a little nit-picky about this sort of thing, but you might consider enlisting an editor. I noticed some grammatical errors. ("that you as the application developer has available" — should be "have." "as the application developer" is a clause and doesn't affect verb conjugation.)
Quote:Original post by TomExcellent, thanks!
Other than that, it looks great! I had a question about managed resource performance that I was planning to post until I found the answer in your FAQ. I'd say that makes it fairly complete.
Cheers,
Jack
I also have a suggestion.
I see that the FAQ contains picking section. Now I presume the reason for that is because we have a "How do I do geometry picking?" thread every week in various topics. But we also have a "Help with D3DSprite/D3DXFont!" topic every week or so. This seems to be a menace for the new guys. Might be a good idea to consider a brief explanation. I think it's common.
If FAQ mentions it and I just missed it I apologize.
I see that the FAQ contains picking section. Now I presume the reason for that is because we have a "How do I do geometry picking?" thread every week in various topics. But we also have a "Help with D3DSprite/D3DXFont!" topic every week or so. This seems to be a menace for the new guys. Might be a good idea to consider a brief explanation. I think it's common.
If FAQ mentions it and I just missed it I apologize.
I'm not new to programming, but am to DirectX. I've done some reading on the web, and have gotten started with tutorials and such. But your FAQ was a really good read: it has a lot of detail in various areas of DirectX, some of which I had not read into before. A lot of sites and books listed there I'll have to take a look at. Good work!
I appreciated the pointer to the DirectX SDK samples and tutorials - I have started looking through those as well. Good stuff. I've got a starting point now, although I think it'll be a long time before I'm producing best-sellers!!
I appreciated the pointer to the DirectX SDK samples and tutorials - I have started looking through those as well. Good stuff. I've got a starting point now, although I think it'll be a long time before I'm producing best-sellers!!
Quote: see that the FAQ contains picking section. Now I presume the reason for that is because we have a "How do I do geometry picking?" thread every week in various topicsYeah, thats pretty much why it was added. I built the initial question list after crunching through a search of every topic started in 2006 [smile]
Quote:But we also have a "Help with D3DSprite/D3DXFont!" topic every week or soI agree that covering this could be useful. Sad truth is that I'm now even more limited for time and it could be a while before I get a chance to sit down and write about it.
If anyone would like to provide any information you'd like to see in a FAQ entry on sprites/fonts then feel free to post it here (or send me a PM).
Quote:your FAQ was a really good read: it has a lot of detail in various areas of DirectX, some of which I had not read into beforeGlad to hear you found it useful [grin]
Cheers,
Jack
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