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Facts about John Carmack

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34 replies to this topic

#21 dbzprogrammer   Members   


Posted 04 December 2006 - 11:09 AM

John Carmack puked when Gears of War came out. The only thing he could say after that was, "There are no 'gears' in war. Just a bunch of guns and aliens in a small indoor scene." Aparently, he also believes that even though the game has quaked most of the gaming community, it's destined to an early doom because of the extensive ammount of outdoor scenes.

#22 I Like Bread   Members   


Posted 23 December 2006 - 10:31 PM

- Carmack is a very good public speaker MMMM.

#23 RAZORUNREAL   Members   


Posted 23 December 2006 - 10:53 PM

- Carmack is sick of people worshipping the ground he walks on.

#24 joanusdmentia   Members   

Posted 23 December 2006 - 11:24 PM

Original post by born2die
- Carmack's games are based on real stories from 3010AD.

Prove him wrong, I dares ya!

Original post by born2die
- Carmack has portal to hell in his working cabinet.

He has hordes of demonic fanboys in his cabinet?

EDIT: Why am I posting here on Christmas eve instead of letting this thread die the horrible death it deserves?

#25 supercoder74   Members   


Posted 27 December 2006 - 04:03 PM

Original post by spartanx
Original post by born2die
- Carmack can divide by zero.

Holy crap! I want a fanboy t-shirt with that slogan on it! [smile]

That actually sounds like a good idea

#26 Pongles   Members   


Posted 09 October 2007 - 12:33 AM


- Carmack debugs programs by sending binary exes to sound card. While listening the sound he determines errors in code.

... not as crazy as it sounds *groans*.

anyway, in the book "Game Programming Complete" - Mike describes a co-worker at Origin who had pitch-perfect hearing and while debugging something with the infamous "VooDoo memory system" (which provided 32-bit addressing in DOS5) or some multi-threading stuff. in the normal fashion of those types of code, it was causing a problem that wasn't present while debugging. he used his hearing ability to add in "markers" - different notes via the PC speaker meant the code was in a certain state. therefore, if it crashed, he would remember the last note and know where the problem was.

#27 / shotgunnutter   Banned   


Posted 20 December 2007 - 10:07 PM

Heres one: Carmacks games are good at something other than graphics. Most of them have ground breaking AI.

#28 johnhattan   Members   

Posted 27 December 2008 - 01:54 PM

Carmack can differentiate between gravy and sauce with 100% accuracy.

#29 Nypyren   Members   

Posted 27 December 2008 - 02:55 PM

Unholy necroed thread, batman!

#30 Jotaf   Members   


Posted 27 December 2008 - 03:24 PM

Yes it's necro'ed :)

Better post before it's closed down!

Original post by grekster
Didnt mean to kill this thread :( lol

John Carmack solved the Halting Problem

...but no one really knows when he'll return with an answer :)

#31 Lewis_1986   Members   


Posted 31 August 2011 - 04:33 AM

John Carmack is GOD and he regularly influences history to display his greatness. He created the agents in the film "The Matrix" because NEO was going to overload his matrix stack implementation, and at the end of the film you see the real John Carmack who pilots the John Carmack, we see's automaton body

#32 Nanoha   Members   

Posted 31 August 2011 - 05:25 AM

Carmack doesn't like to keep doors opened because opened visible portal reduces FPS

Lol, I liked that one.

Interested in Fractals? Check out my App, Fractal Scout, free on the Google Play store.

#33 VJ01   Members   


Posted 30 September 2011 - 06:38 PM

Carmack isn't pleased with the fill-rate and poly counts in real life, so he is writing his own drivers.

Does this guy own any patents beside efficiency in game programming engines and game programming and 3-d engine.

Curious on best-in-class motor bike equipment.

#34 Cornstalks   Members   

Posted 30 September 2011 - 08:32 PM

When this thread was started, I was 16.
[ I was ninja'd 71 times before I stopped counting a long time ago ] [ f.k.a. MikeTacular ] [ My Blog ] [ SWFer: Gaplessly looped MP3s in your Flash games ]

#35 Dany0   Members   


Posted 16 October 2011 - 02:43 PM

When this thread started, I was 11 and 2 days old :(

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