Just a quick question
I have several ways of loading level data
but I am wanting to know which way would be the best.
To hold all level data in a single file eg
Level1.dat ( inc. graphics, artifacts, map structure etc. )
Or should some be hard-coded into certain classes eg ( artifacts enemies etc..)
The advantage I know of grahics being stored withing a Level file is that your graphics are hidden from the user
the disad is that it makes for rather big level file.
What is the norm with this respect