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雑魚は多めにして、爽快感重視にしつつ・・・(´・ω・`)
早いとこ、ベースを作って、完成にもっていかないとね。
タイトルもまだ迷ってるだよなぁ。 
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Looking for Turn Based strategy maker...

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#1 vaneger   Members   

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Posted 08 January 2007 - 06:21 PM

I'm looking for a simple turn based strategy maker program, but google doesnt turn up much. I want a nice and easy one so I can work up a demo to show off gameplay, but I dont want to have to go about coding a whole engine to get a working demo of how the game will play. Once I can get a simple gameplay demo, I plan to use that to get people interested in the project.

#2 Kylotan   Moderators   

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Posted 08 January 2007 - 10:10 PM

What exactly do you mean by turn-based strategy? I think of hex-based wargames when you say that, but perhaps you mean something else.

#3 Evilpoptart   Members   

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Posted 08 January 2007 - 10:17 PM

I am currently making an ub3r turnbased strategy game using c++ and sdl. If anyone finds an engine for building such a project with sourcecode, I'd also be interrested in seeing it to compare my code to others.

#4 werekarg   Members   

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Posted 08 January 2007 - 10:30 PM

not exactly makers. they do cover a lot of the turn-based games types made in 2D:

FIFE
XConq


#5 samuraicrow   Members   

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Posted 09 January 2007 - 05:36 AM

FreeCiv is an engine with configurable units and research tree. If you've ever played Civilization 2 then you'll like FreeCiv.

#6 vaneger   Members   

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Posted 09 January 2007 - 06:54 AM

I mean something like Final Fantasy Tactics.

#7 Evilpoptart   Members   

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Posted 09 January 2007 - 01:07 PM

I was looking for something like advanced wars, but xcong was helpful, tnx :)

#8 vaneger   Members   

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Posted 09 January 2007 - 03:13 PM

thats good for you, but it doesnt help me....

#9 wodinoneeye   Members   

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Posted 09 January 2007 - 03:31 PM

Quote:
Original post by werekarg
not exactly makers. they do cover a lot of the turn-based games types made in 2D:

FIFE
XConq




I remember reviewing XCONQ's design/docs (for a friend) something like 15 years ago (maybe more) when it was being originally developed. (Was mostly switch type activation of canned behaviors at that time.)






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