Jump to content

View more

Image of the Day

#ld38 #screenshotsaturday Mimosa Fizz action gif #2 https://t.co/TUzdppvfUL
IOTD | Top Screenshots

The latest, straight to your Inbox.

Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.


Sign up now

Terrain rendering

4: Adsense

Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.


  • You cannot reply to this topic
No replies to this topic

#1 jens   Members   

122
Like
Likes
Like

Posted 14 September 1999 - 01:09 AM

hi,
I'm playing around with several techniques for rendering terrain. I have done some voxel stuff with raycasting.
Now I also want to try rendering terrain with real 3D. My problem is how to store terrain-data. A grid with a fixed distance between the vertex is imho not a good solution, since I want in certain areas more details than in others. Anyone knows a good technique or some resources where I can find more info?

thanks and ciao...
..jens





Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.