Jump to content

View more

Image of the Day

Inventory ! Va falloir trouver une autre couleur pour le cadre D: #AzTroScreenshot #screenshotsaturday https://t.co/PvxhGL7cOH
IOTD | Top Screenshots

The latest, straight to your Inbox.

Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.


Sign up now

Storing Objects/Entities

4: Adsense

Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.


  • You cannot reply to this topic
No replies to this topic

#1 Anonymous Poster_Anonymous Poster_*   Guests   

Likes

Posted 26 October 1999 - 03:04 PM

Is there any way of getting around having to store an individual transformation matrix for each object/entitiy (i.e. crate, monster, etc.)?

If not, what type of structure would you suggest using? My inclination is to use a linked list of objects/entities and to have a node for each specific object/entity that contains a link to an array that would hold the transformation matrix?

Thanx





Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.