Jump to content

View more

Image of the Day

The night is still, but the invasion brings chaos. #screenshotsaturday #hanako #indiegame #gameart #ue4 #samurai https://t.co/cgILXuokoS
IOTD | Top Screenshots

The latest, straight to your Inbox.

Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.


Sign up now

RLE's

4: Adsense

Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.


  • You cannot reply to this topic
1 reply to this topic

#1 Anonymous Poster_Anonymous Poster_*   Guests   

Likes

Posted 03 November 1999 - 11:44 AM

I read Chris Hecker's rle tutorial from Game Developer and I was wondering if that method would be fast in 16 bit and faster than DX fast blit. The rle is used for blitting isometric terrain tiles (a lot of 'em. bout 72 per frame).

#2 Alastair   Members   

122
Like
Likes
Like

Posted 03 November 1999 - 11:44 AM

I think it would be best to store your tiles in video memory surfaces and use a DX blit. This would be fastest. Accessing video memory from a software routine is slow.




Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.