Jump to content

View more

Image of the Day

The night is still, but the invasion brings chaos. #screenshotsaturday #hanako #indiegame #gameart #ue4 #samurai https://t.co/cgILXuokoS
IOTD | Top Screenshots

The latest, straight to your Inbox.

Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.


Sign up now

Control Cubes! / Orthagonal Transformations! (Read!)

4: Adsense

Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.


  • You cannot reply to this topic
1 reply to this topic

#1 SonicSilcion   Members   

122
Like
Likes
Like

Posted 15 December 1999 - 08:05 AM

This is great!
__A while ago I read an excellent article on a replacement for matrix transformations using a technique called "Control Cubes." It was a method as fast as maticies, but much easier to understand. Unfortunately the article got lost when GameProg became GameDev.
__Now the author has updated the article and it is posted at Gamasutra.com! Go read it if you're lost on matrix transforms! Go read even if your not! They're faster in certain cases.

#2 Dave Astle   Distinguished Rhino   

2312
Like
Likes
Like

Posted 15 December 1999 - 08:05 AM

Actually, the article wasn't ever lost. We had it up here for a while. However, in talking to Isaac, we decided to remove the article because he wasn't happy with some of the things in it. He rewrote it, and you can see the results at Gama.

I agree, the article is excellent. Nice work, Four.





Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.