Jump to content

View more

Image of the Day

#ld38 #screenshotsaturday Mimosa Fizz action gif #2 https://t.co/TUzdppvfUL
IOTD | Top Screenshots

The latest, straight to your Inbox.

Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.


Sign up now

DX Video Modes and the Monitor

4: Adsense

Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.


  • You cannot reply to this topic
5 replies to this topic

#1 Martin   Members   

194
Like
Likes
Like

Posted 16 September 1999 - 12:44 AM

After I've enumerated all the video modes the graphics card can support how do I check for monitor support?

------------------
Cheers,
Martin


#2 Facehat   Members   

696
Like
Likes
Like

Posted 11 September 1999 - 11:58 AM

I'm not completely sure, but I believe when you enumerate the modes the video card supports it only includes those supported by the monitor too.

--TheGoop


#3 Martin   Members   

194
Like
Likes
Like

Posted 12 September 1999 - 12:14 AM

That doesn't appear to be the case, my graphics card returns enumerated screen modes of up to 2K by somthing or other while the monitor supports 1600x1280 as a maximum. Selecting a enumerated mode higher than this requires a reboot.

------------------
Cheers,
Martin


#4 Rock2000   Members   

122
Like
Likes
Like

Posted 13 September 1999 - 06:03 AM

The video card doesn't know anything about the monitor. it puts out a certain signal at the given frequency, and the monitor better be reading the signal in that way or the image is messed up. Window's should know something about the monitor, and maybe there's some Win API call you can use, but DirectX does't keep track of it.

The video card just tells you what modes IT can support, assuming you had a monitor that could support them also.

Rock


#5 FlyFire   Members   

122
Like
Likes
Like

Posted 13 September 1999 - 06:38 AM

You CAN obtain which modes are supported by monitor ONLY if monitor Plug&Play. This was it can tell you which of them he support, and which not.
But i don't know how to check this.

------------------
FlyFire/CodeX
http://codexorg.webjump.com


#6 Anonymous Poster_Anonymous Poster_*   Guests   

Likes

Posted 16 September 1999 - 12:44 AM

If you are working under DirectX 7, take a look at the IDirectDraw7::EvaluateMode and IDirectDraw7::StartModeTest.

Eugenio
ICQ #8446093





Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.