Jump to content

View more

Image of the Day

雑魚は多めにして、爽快感重視にしつつ・・・(´・ω・`)
早いとこ、ベースを作って、完成にもっていかないとね。
タイトルもまだ迷ってるだよなぁ。 
#indiedev  #indiegame #screenshotsaturday https://t.co/IwVbswGrhe
IOTD | Top Screenshots

The latest, straight to your Inbox.

Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.


Sign up now

SetPrivateData();

4: Adsense

Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.


  • You cannot reply to this topic
1 reply to this topic

#1 Pseudo   Members   

100
Like
Likes
Like

Posted 03 October 1999 - 04:53 AM

When dealing with DD surfaces, I have always created a structure, or class that holds info like the file that a bitmap is loaded form, and stuff like that, but I was wondering if that same info could be put into the private data with SetPrivateData()?
This would save me the trouble of managing a list of surfaces cause dd already does this.
What do you think?

#2 Pseudo   Members   

100
Like
Likes
Like

Posted 03 October 1999 - 04:53 AM

Wow that seems like it might work, too bad on one responded...




Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.