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Setting up OpenGL for Borland C++ 5

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#1 Dæmin   Members   

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Posted 04 October 1999 - 02:26 AM

Hrm, does anyone know how to "properly" set up opengl and glut for Borland C++?
I mean where do you put the libraries, headers etc, and how do you put them together? Do you compile for windows or for dos? etc.

I am new to OpenGL and I need some help.

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-Dom:)
Visit - http://www.eisa.net.au/~sdgrab/contents.html





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