Hello!
I recently have read through Swept Ellipsoids article and findout there the both (math and code) for swept sphere and static plane tests.
But the problem is that this is infinite plane or something, and when I implement in in 2d with tries to make in work with segmented line, it works just awful.
So I'm up here to ask you about the math and code for perform
Swept circle vs Static segment and Swept circle vs Swept segment tests...
The second one just have translation vector... like if describe it as segment with two point in space as A,B and normal and then translate it through some displacement like nA = A+D nB = B+D... no any angular rotations and so on...
The example why I need that :
Fast growable surface which goes up, and fast flying player who trying to hit this surface by fastly falling, and going from the top...
So the point is to find out boolean results and also calculate (exactly contact point with normal and separation). How calculate this stuff using parameter
t -&rt [0,1] I know only for Static Segment vs Swept Circle, because has write Sweep Circle vs Sweep Circle test, but what suppose to be in Swept Segment vs Swept Circle, well I can't figure it out, my math level doesn't let me imagine exactly cases for that.
So I beg you guys to help me somehow to dealing with sjb.