Jump to content
Posted 20 February 2008 - 01:07 AM
Posted 20 February 2008 - 04:37 AM
Posted 20 February 2008 - 10:51 PM
Posted 20 February 2008 - 11:28 PM
[OpenTK: C# OpenGL 4.4, OpenGL ES 3.0 and OpenAL 1.1. Now with Linux/KMS support!]
Posted 21 February 2008 - 06:04 AM
Posted 21 February 2008 - 04:34 PM
Quote:I find this semi true. My personal opinion is that the opengl states and using textures vs surfaces are more difficult coming from a 2d perspective than using any of the libraries such as GLFW, SDL or even GLUT for windowing as these use simple intuitive API calls whereas opengl can be a cruel mistress...
The most difficult part of working with OpenGL is creating the window and rendering context
Posted 21 February 2008 - 07:53 PM
Posted 21 February 2008 - 10:01 PM
Original post by evillive2
1. screen coordinates are 0,0 in bottom left instead of upper left (easy fix).