For the past few weeks I've been working on a 3d version of my draughts game, but I've run into a problem which I can't seem to solve.. I have to map a circular texture onto a cylindrical surface (eg. a stone).. I've tried many things, even let 3DMAX determine the U and V's.. but nothing seems to change the way the texture looks.. what am I doing wrong ? The texture is just badly aligned on the stone.. changing the U and V manually has no effect what so ever on its appearance..