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Cylindrical texture mapping in D3D IM

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#1 noos   Members   

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Posted 03 November 1999 - 11:32 AM

For the past few weeks I've been working on a
3d version of my draughts game, but I've run
into a problem which I can't seem to solve..
I have to map a circular texture onto a cylindrical
surface (eg. a stone).. I've tried many things,
even let 3DMAX determine the U and V's.. but
nothing seems to change the way the texture looks..
what am I doing wrong ? The texture is just badly
aligned on the stone.. changing the U and V
manually has no effect what so ever on its
appearance..




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