Jump to content

View more

Image of the Day

#ld38 #screenshotsaturday Mimosa Fizz action gif #2 https://t.co/TUzdppvfUL
IOTD | Top Screenshots

The latest, straight to your Inbox.

Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.


Sign up now

drawindexedprim error

4: Adsense

Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.


  • You cannot reply to this topic
1 reply to this topic

#1 Anonymous Poster_Anonymous Poster_*   Guests   

Likes

Posted 22 December 1999 - 12:21 AM

I am receiving the following return value from DrawIndexedPrimitive (using DX7).

-2005532527

I did a switch and checked the cases that are documented for this method and got no matches. Really strange....I can't find any documentation that tells you what numeric values are the equivalent of the #define error msg...hmmmm. maybe I'll check the header file...

The weird thing is that everything works fine on my dev computer and I have the same SDK, .dlls, .libs, etc installed on the computer I am failing on.

Anyone have any ideas?



#2 Anonymous Poster_Anonymous Poster_*   Guests   

Likes

Posted 22 December 1999 - 12:21 AM

OK, I managed to figure it out...the error was actually a DDRAW error being returned by the device. It was INVALIDPIXELFORMAT. What a pain in the butt reverse engineering the HRESULT! All of that silly bit shifting :-) Must have taken me at least 10 minutes. Well maybe not that long...

Anyway, now I know it is my texture map surface. It is a 16 bit map and my guess is that my card (TNT2) wants a 555 format and I'm going 565 or vice versa. So, gotta go fix it now.....I guess I'll check the devicecaps pixelformat next time! Thanks folks.





Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.