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Where can I find cool textures free of copyrights?

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#1 Anonymous Poster_Anonymous Poster_*   Guests   

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Posted 30 December 1999 - 12:15 AM

Where can I find cool textures free of copyrights ? I prefere realistic textures above fantasy textures.


#2 Anonymous Poster_Anonymous Poster_*   Guests   

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Posted 29 December 1999 - 06:41 AM

Where to find cool textures free of copyright?
Hm, what kind of textures do you look for? Walls, patterns, skins?
Try out this: http://desktoppublishing.com/backgrounds.html http://www.aphids.com/susan/imres/
Unfortunately many adresses did expire...

Peter
-- http://www.digitalprojects.com/way-x


#3 evaclear   Members   

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Posted 29 December 1999 - 08:15 AM

Your best bet for textures is to go make your own. Free textures often aren't very good, and the ones that are good have odd licence agreements, like you can't use them in a commercial project. So my suggestion is to go get a scanner, and then run out side, grab some bark, leaves, grass, etc and scan them in. touch them up a bit in paint shop pro & make them tileable. and Wham you've got your own textures. Good Luck

#4 Anonymous Poster_Anonymous Poster_*   Guests   

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Posted 29 December 1999 - 09:39 AM

Thanks Peter Dobrovka I found some usefull textures.
I'm especialy intressed in wall textures for realistic buildings.

#5 Shinkage   Members   

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Posted 29 December 1999 - 02:34 PM

http://www.freetextures.com

Now don't ya feel silly for not looking there? Great site, lots of very nice free textures.


#6 Melo   Members   

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Posted 29 December 1999 - 10:48 PM

Is there a special way or tool to make the textures tileable? It would be fine if I could make my own textures .

#7 Anonymous Poster_Anonymous Poster_*   Guests   

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Posted 30 December 1999 - 12:12 AM

Melo making your own is not so difficult:
1)Go to paint
2)change the size of your image to 64*64 or 128*128
3)draw your texture
4)save it as bmp with the same color specs as tour 3d wordl(example: 256 colors, 16 bit, 24 bit, 32 bit)
5)move the texture do your application folder
6)Lad it in the program. I don't know of you use opengl or direct3d. But if it is opengl then is here an example how I do it:

GLvoid LoadGLTextures()
{
AUX_RGBImageRec *texture1;
texture1=auxDIBImageLoad("rk53.bmp");
glGenTextures(1, &texture[0]);

glBindTexture(GL_TEXTURE_2D, texture[0]);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
gluBuild2DMipmaps(GL_TEXTURE_2D, 3, texture1->sizeX, texture1->sizeY,GL_RGB, GL_UNSIGNED_BYTE, texture1->data);
}


#8 Anonymous Poster_Anonymous Poster_*   Guests   

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Posted 30 December 1999 - 12:15 AM

I forgot:
after your include files:
GLuint texture[1];




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