Does anybody know how to draw isometric slope tiles used in games like SimCity2000, SimCity3000, and RollerCoaster Tycoon. The slope tiles are the tiles that are sloped upward or downward to produce mountains or hills. Was there a special method used to
draw these???? In newer games like SimCity3000 there are like 30 types of slopes tiles, at all these different angles, what method was used to draw these???
My second question is to TANSTAAFL, I've read your isometric tutorials, and they really helped me to start an isometric engine. Thank you! There is only one problem I'm having right now which is the mouse. I read your tutorials on mousemaps(at the bottom of the isometric tutorials), I understood how this would work with staggered maps, but not with diagonal maps. In one of the tutorials you wrote about how to do the mousemaps with diagonal isometric maps, but I couldn't understand it. If could you please show me how to use mousemaps with diagonal isometric maps with more detail, I would really really appreciated it!