How can I rotate a quad around a custom axis? Is there any way to stack glTranslatef() and glRotatef()? Without having to make a custom matrix.
Basically what I want to do is Translate to a certain point, then Rotate so that it rotates around the origin (0,0), then Translate again to put it where it should be.
I'm interested in how to do this in both regular perspective and orthographic.
Edited by - Supernova on June 25, 2001 12:09:31 AM