funny storry
Just a litte hint to save you time...
I spend hours before I found this anoying bug:
All things worked well until i tryed to add a skybox. But when I did draw the box, openGL has gone mad (didn''t cleared the z-buffer, could not determine the oGL Version and the Extensions...).
But finaly this line caused all the trouble:
glEnd;
But i didn''t wrote the program in pascal (C/C++)!
Who knows whats wrong?
It should be glEnd();
glEnd is a function.
The thing is, since functions are actually pointers, then you can type no-op statement with them also. So glEnd; is a valid C++ statement,
just like this is also valid :
though I know that if you use a function like that VC++ 6 will give you a warning.
I don't remember for GCC.
Edited by - Gorg on June 26, 2001 1:01:54 PM
glEnd is a function.
The thing is, since functions are actually pointers, then you can type no-op statement with them also. So glEnd; is a valid C++ statement,
just like this is also valid :
int a;a;
though I know that if you use a function like that VC++ 6 will give you a warning.
I don't remember for GCC.
Edited by - Gorg on June 26, 2001 1:01:54 PM
Lol yeah, the smallest bugs are the most annoying ones, u just cant find them. I also forgot to use glEnd(); last time... and euhm my textures went all wrong.. till i noticed i did a test a while ago what caused the problem hehe.
This topic is closed to new replies.
Advertisement
Popular Topics
Advertisement