All Content
Blogs
Forums
News
Tutorials
Log In
Sign Up
Login
Username / Email
Password
Remember me
Forgot password?
Login
or
Don't have a GameDev.net account?
Sign up
Forgot your password?
Email Address
Reset Password
Please contact us if you have any trouble resetting your password.
Home
Blogs
Forums
News
Portfolios
Projects
Tutorials
33
users logged in
New?
Learn about game development
.
Before posting, review our
community guidelines
.
Follow Us
Chat in the
GameDev.net Discord!
Mastodon
Back to Game Design and Theory
Design Roundtable 1: The Death of Death
Game Design and Theory
Game Design
Started by
mittens
April 21, 2009 09:17 AM
79
comments, last by
mittens
14 years, 11 months ago
Prev
mittens
1,323
Author
April 28, 2009 09:26 AM
Thanks for all the contributions, folks. I started on the article last night so, hopefully, it should be posted somewhere today or tomorrow.
Cancel
Save
Trent Polack
Game Designer, LightBox Interactive
Twitter
::
Polycat
Prev
This topic is closed to new replies.
Advertisement
Popular Topics
my experience with game-dev (why most games suck)
GDNet Lounge
Is the level design for my game too boring?
Game Design and Theory
Bestl 2D game engine for starters? (that isn't Unity or Godot) [clearer question than my last post]
For Beginners
Stealth And Detection System
General and Gameplay Programming
Do your part to stop global warming and climate change
GDNet Lounge
How to fight the urge to meticulate?
Writing for Games
Advertisement
Recommended Tutorials
6 must-knows about effective infrastructure management from the experts
Networking and Multiplayer
A Rudimentary 3D Game Engine, Built with C++, OpenGL and GLSL
General and Gameplay Programming
Marketing 101 Part 2: Contacts and Contracts
Business and Law
Excerpt: Developing a Game in Unity 2017: Getting started with scenes and assets
Engines and Middleware
Java Game Programming Part I: The Basics
General and Gameplay Programming
Reticulating splines
About GameDev.net
Community Guidelines
Terms of Service
Privacy Policy
Contact Us
Copyright (c) 1999-2024 GameDev.net, LLC
Back to Top