I prefer to know what I'm going to do before I actually do it. ;-)
What I would like to do is to give all objects (trees, tables, walls) different physical characteristics.
Since they got it in real life I thought it would be neat to have it in the game as well.
A stone wall acts differently to a explosion than a paper wall.
Looking at an isometric tile there is a possibility of adding at least five objects on that tile. As far as I can see anyway.
I could make loads of maps to sort out all the objects but I thought that there must some better way.
Any ideas on how to build something like that?