Jump to content

View more

Image of the Day

The night is still, but the invasion brings chaos. #screenshotsaturday #hanako #indiegame #gameart #ue4 #samurai https://t.co/cgILXuokoS
IOTD | Top Screenshots

The latest, straight to your Inbox.

Subscribe to GameDev.net Direct to receive the latest updates and exclusive content.


Sign up now

lightmaps

4: Adsense

Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.


  • You cannot reply to this topic
1 reply to this topic

#1 shadow_dancer   Members   

122
Like
Likes
Like

Posted 07 July 2001 - 10:38 PM

if i''ve got a lightmap, and model, whichs vertices have uv coordinates for the texture, how do i display the lightmap in opengl? do i have to use multitexturing? how to use multitexturing? is there a faster way than the one i described?

#2 grady   Members   

122
Like
Likes
Like

Posted 08 July 2001 - 04:11 AM

There's a multitextured light map in this project- http://members.home.net/gradyfield/environment_mapping.zip

Edited by - grady on July 8, 2001 11:11:45 AM




Old topic!

Guest, the last post of this topic is over 60 days old and at this point you may not reply in this topic. If you wish to continue this conversation start a new topic.