I''ve got my textures loading and running just fine in OpenGL..now I want to do some simple animation (ie. changing
the texture coords on the fly to map a different "cell" of the texture data onto my quads)
anyways, could anyone give me some advice on handling colorkeying?? I don''t want to be restricted to a black background for every game I make..
I know it has something to do with alphabit testing doesn''t it?
thanks in advance,