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Posted 14 July 2009 - 10:15 AM
Posted 14 July 2009 - 10:21 AM
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Posted 14 July 2009 - 11:13 AM
Posted 14 July 2009 - 11:16 AM
Posted 14 July 2009 - 11:21 AM
Original post by borngamer
I know this isn't motion capture, but have you looked into Poser to see if you can do what you need to animate your characters?
You may not be able to directly export the animation into your game (you might, I don't know), but from my use with Poser, walk, running, jumping and stuff like that is really easy. You just create a path, set up some parameters and let Poser do the work.
Posted 15 July 2009 - 05:13 AM
Posted 19 February 2013 - 01:45 AM
I love using 2D game sprite sheets as my character animation reference.
It works greats with 2 screens and it has helped me make animations way faster than I could have ever expected.
With this method the time it takes to create a pose isn't that bad.
As for cleaning it up and touching up on it I try to reference how I would move when performing the animation in real life.
I hope this helps even this is a pretty old thread.
Posted 21 February 2013 - 06:22 PM
It's not that hard. In my game I just captured movement from camera, then I wrote simple editor to manually position main points of simple skeleton frame by frame (it took me 2-3 hours) and that was all. Later I just put that data into game and draw body-parts sprites using these data.
Here you can see the results:
Edited by LukKaluski, 21 February 2013 - 06:24 PM.
My project: Halved-Circles Mine - 2D mining-puzzle-platformer with destructible terrain and physics simulation