Quote:Original post by kRogue
Just a note, GLES2 supports binary blob shaders;
It does, but the actual implementation is left on the IHVs. For what it's worth, no IHV has actually implemented binaries so far.
Quote:Original post by kRogue
Just a note, GLES2 supports binary blob shaders;
Quote:Original post by idinev...
Meanwhile, CryTek put their advanced shaders' sources and data in a .zip file with no protection whatsoever.
Quote:Original post by K1nG Gr4H4mQuote:Original post by idinev...
Meanwhile, CryTek put their advanced shaders' sources and data in a .zip file with no protection whatsoever.
Holly crap you're right! It even has a .sln and .dsw.