My OGL app gives totally white texture if I try to create texture with size of 512x512 pixels. I know that my device can use max. 256x256 textures (Voodoo3, D3DCAPS8 told it). How can I ask for max width & height of texture in OpenGL to resize my texture?
And how to know if textures must be sized to power of two? Or can I suppose they must be?
Edited by - stefu on July 20, 2001 4:23:07 AM